European Summer Series (June 2021) - TOURNAMENT RULES / T&C’s
o Invitation from Tournament administration only. Invites will be sent at the discretion of tournament administration and may be rescinded for any reason.
o 24th June - Group A Fixtures
o 25th June - Group B Fixtures
o 30th June - Group C Fixtures
o 1st July - Semi-Final & Grand Final
o 1st Place - €15,000 per team
o 2nd Place - €10,000 per team
o 3rd & 4th Place - €5,000 per team
o 5th,6th, 7th & 8th Place - €3,750 per team
o 9th, 10th, 11th & 12th Place - €2,500 per team
o Each Group Play round of the tournament will consist of two games with teams competing to achieve the most kills as a squad.
o Teams will submit their scores at the end of each game and will be awarded 1 point per elimination.
o If tied in kills at the end of two games, we will take the Score from both matches to settle. If that is also tied, we will take the Damage.
o One second placed team from the group stages with the most Wins then Kills across all games played in the Group Stage will progress into the Semi-Finals.
o The top team of each group will advance to the Semi-Final bracket play. We will also take the overall best 2nd Place team from Group Stage (This is determined by Kills > Score > Damage) into the Semi-Finals to fill the 4th spot.
o The Semi-Final & Final games will be Best of 2 - Kill Race following the same format as the Group Stage.
o Ties in the Kill Race will be broken using the criteria below:
▪ Highest score (combined Kills)
▪ Highest combined in-game score
▪ Highest combined damage
▪ Highest single team member score
▪ Highest single team member damage
o In the Group Stage, each team will be given host once against the other Country.
o In the interest of fairness and competitive integrity, Tournament Administration reserves the right to select any member of a match to host the game at their discretion as required.
The promoter of this contest is EGL - Esports Gaming League. European Summer Series is a tournament for players to ‘represent’ their nation to compete for prizing & prestige of winning. The game mode ‘Squads’ in Battle Royale will be used throughout the entire competition. European Summer Series is limited to players who are residents or citizens of the United Kingdom, EMEA or United States & Canada only.
Everybody who is authorized by EGL, Activision Blizzard to administrate European Summer Series based on its Rules and Regulations will be called an "admin" in the following, the collection of all admins will be called the "administration".
1.3 Participants and Commitment
1.3.1 Only real persons with a valid Activision Account are allowed to participate in European Summer Series. All participants will be called “participant” in the following. Every participant must fulfil the following conditions:
1.3.2 By participating in European Summer Series, participants acknowledge without limitation to comply with the Rules and Regulations and with the statements and decisions made by the administration.
1.3.3 Every participant acknowledges the right for the administration to modify the Rules and Regulations for adjustments at any time without notice and if necessary overrule those to ensure fair play and integrity throughout each round.
1.3.4 Every participant has to show the needed respect towards admins and other participants. Insults and unfair or disrespectful behaviour towards anyone are not tolerated and will be punished in accordance with these Rules.
1.3.5 Every participant must join the required Discord server in order to be registered for the tournament. The link to the Discord server will be provided to participants at a later time.
1.3.6 Every participant has to try to win every round at every stage of European Summer Series. Purposefully losing for any reason is strictly forbidden.
1.3.7 All participants shall refrain from selecting player names which are vulgar, racist, sexist, have Gang Affiliation or reference to Drugs (including alcohol and tobacco), contain Sexual Material, Offensive Material, Politically Charged Symbols/Images or otherwise offensive all of which shall be forbidden. Player name approval will be at the sole discretion of the tournament admins.
1.3.8 Every participant acknowledges the right for the administration to edit players’ names if names are deemed unfit for display.
1.3.9 Every participant acknowledges and agrees that it is prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes, but is not limited to: excessive profanity, pseudo-profanity (i.e. replacing letters in profane words or phrases), racial/ethnic/cultural slurs, sexual innuendos, drug/alcohol references
1.3.10 Every participant in European Summer Series grants to Activision, Esports Gaming League “EGL” and their respective parent, subsidiaries and affiliates a perpetual, royalty-free, fully paid-up, worldwide, right and license (with the right to grant sublicenses) to copy, display, distribute, edit, host, store, collect footage of participant’s name, logos, trade or service marks, copyrighted material, nickname, Activision ID, (or replacement tags), logo, initials, likeness, image, photograph, animation, avatar, autograph, voice, video or film portrayal, public persona, game play data and statistics, biographical information, backstory and any streams of the European Summer Series or streams of any other Activision Blizzard, Inc. video game in which the participant participates to be stored and used for announcements, website content and other publications by EGL and Activision Blizzard unrestricted and unlimited in terms of time and place.
1.4.1 All communication between participants and the administration has to be held in English at any time and at any stage of European Summer Series.
1.4.2 The administration may only be contacted via the following e-mail address: email@example.com or the Tournament Discord. This helps admins to coordinate as a team and work faster on issues than with the help of other platforms. It will be the sole responsibility of EGL to manage communications on behalf of the administration between participants and the administration. Any other form of communication shall be ignored.
1.5 Conduct and Penalties
1.5.1 Behavior. All Participants must at all times observe the highest standards of personal integrity and good sportsmanship and act in a manner consistent with the best interests of the Tournament, in each case as determined by administration. Participants are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, the Tournament, and members of the administration, the media, sponsors and fans.
1.5.2 Participants may not use obscene or offensive gestures or profanity in their tags, player handles, team branding, game chat, live play communications, lobby chat, shoulder content, interviews, or other public-facing communications of any kind. This Section 1.5 applies to English and all other languages and includes abbreviations and/or obscure references.
1.5.3 Participants are expected to settle their differences in a respectful manner and without resort to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person including competitors, fans, referees and officials.
1.5.4 The obligation to behave in a professional and sportsmanlike manner includes an obligation on the part of Participants to arrive on time and ready to compete for all games, matches and tournaments in the tournament schedule. It also prohibits forfeiting a game or match without reasonable cause.
1.5.5 The Tournament is a place for players from around the world, from different cultures, and from different backgrounds, to come together to compete and share their passion for our game. Participants in our competitions should be focused on bringing the world together through epic entertainment, celebrating our game, players, and fans, and building diverse and inclusive communities. Participants and team managers must refrain from disruptive or divisive behavior, commentary, or other forms of expression during official the Tournament and team events (including without limitation any match) or on any official the Tournament or team channels (e.g., match broadcasts, the Tournament or team shows, and official the Tournament and team-branded websites and social media channels). If applicable, during live broadcast Participants or team mangers throughout the period on match day shall not wear, display or otherwise convey personal messages without express approval from the administration, which approval shall not be granted for political messages.
1.6 Cheating and Game Integrity.
1.6.1 Participants must compete to the best of their skill and ability at all times. Any form of cheating by any Participants will not be tolerated. All Participants are prohibited from influencing or manipulating any game match (whether a Tournament match or otherwise) with the intent that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation:
1.6.2 Collusion, match fixing or any other action to intentionally alter, or attempt to alter, the results of any game, match or Tournament (or any components thereof);
1.6.3 Attempts to interfere with another player’s connection to the game service through Distributed Denial of Service (DDoS) or any other means.
1.6.4 Allowing an individual who is not the registered owner of a player account to play on that player account in a game and/or playing in a game while logged in to a player account registered to someone else.
1.6.5 Bot use, spot timing (e.g., not throwing the game, just timing a shot so bettors win), wintrading, drophacking, queue sniping and soft play on the ladder, ghosting (i.e., a game spectator illegally provides information about an opponent’s positions and/or movements), inducing another participant to lose a match, and receiving leaked scrim footage and/or confidential or proprietary information of another Team;
1.6.6 Misuse or hacking of game servers;
1.6.7 Use of unauthorized or restricted items (as applicable);
1.6.8 Violent, threatening or harassing behavior in the Tournament setting, (offline and online), including team housing.
1.6.9 Inappropriate use of Tournament equipment; and
1.6.10 Any other actions or conduct that threatens to undermine the integrity of the Tournament and its teams.
1.6.11 Participants must at all times follow the Activision End User License Agreement, whether during a Tournament match or otherwise. Participants are prohibited from violating the Activision End User License Agreement for personal or reputational gain, monetary gain, or for any other reason. Participants are not permitted to access the accounts of other individuals in order to artificially raise their competitive rank or any other actions that violate the above software license agreement. Violations of this Section 1.6.11, whether during the course of the Tournament, during the Tournament off-season, or prior to such Participant’s entrance into the Tournament may result in discipline to be determined in the discretion of administration.
1.7 Illegal and/or Detrimental Conduct.
1.7.1 Participants are required to comply with all applicable laws at all times.
1.7.2 A Participant may not engage in any activity or practice which (i) brings him or her into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from his or her public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or result in public criticism of or reflect badly on, Activision, EGL, Tournament administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service of the Activision. For the avoidance of doubt, participant affiliation with individuals, entities or brands that are detrimental to the image or reputation of Activision, EGL, administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members or any other product or service of Activision or EGL, as determined by administration, will be deemed as a violation of this provision and these Rules. In addition, Players, Team managers and owners may not encourage members of the public to engage in any activities that are prohibited by this Section 1.7. A non-exhaustive list of such types of misconduct are as follows:
220.127.116.11 Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence and child abuse;
18.104.22.168 Sexual assault and other types of sexual offenses;
22.214.171.124 Illegal possession or distribution of a weapon;
126.96.36.199 Possession, use or distribution of performance-enhancing substances;
188.8.131.52 Conduct that poses a danger to the safety of another person;
184.108.40.206 Animal cruelty;
220.127.116.11 Theft and other property crimes; and
18.104.22.168 Crimes involving dishonesty.
1.7.3 Each Participant acknowledges that administration and the teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.
1.8.1 Administration is committed to providing a competitive environment that is free of harassment and discrimination.
1.8.2 In furtherance of this commitment, participants are prohibited from engaging in any form of harassment or discrimination (either in-game or outside the game), including without limitation that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any other class or characteristic.
1.9.1 Gambling on the outcome of the matches or Tournaments (including any components thereof) can pose a serious threat to the integrity of, and public confidence in the Tournament. Participants as well as employees of administration, Activision or EGL are not allowed to (i) place, or attempt to place, bets on any games, matches or Tournaments (or any components thereof (ii) associate with high volume gamblers, or deliver information to others that might influence their bets, or (iii) offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with any match, including services related to defeating or attempting to defeat a competing team or services designed to throw, fix or otherwise influence the outcome of any game or Match, the Tournament event or otherwise.
1.9.2 This Section 1.9 also prohibits participants from participating in anyone else’s betting activities, asking anyone to place bets involving the including without limitation the Tournament games, matches or any components thereof) on a participant’s behalf, or encouraging anyone else to bet involving the including without limitation Tournament games, matches or any components thereof.
1.9.3 Participants likewise are prohibited from engaging in any fantasy esports leagues or games in which the participant pays any form of entry fee in exchange for an opportunity to win a cash prize or other thing of value.
1.10 Alcohol and Drugs.
1.10.1 The use, possession, distribution or sale of illegal drugs is strictly prohibited. Participants are prohibited from being under the influence of any substance of abuse, including alcohol or marijuana, while the participant is engaged in the Tournament events or on premises that are owned by or leased to the team or administration.
1.10.2 The unauthorized use, possession, distribution or sale of prescription drugs by a participant is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game, match or the Tournament.
1.11.1 Participants have the right to express their opinions in a professional and sportsmanlike manner; provided, however, that Participants may not make public statements that call into question the integrity or competence of match referees or administration.
1.11.2 Participants may not at any time make, post, publish or communicate to any person or entity or in any public forum any false, defamatory, libelous, or slanderous remarks, comments or statements concerning Activision, EGL, the administration, any of their respective representatives, the Tournament, the other teams or their respective sponsors or members or any other product or service of the Activision, EGL, or their respective affiliates. In addition, participants may not encourage members of the public to engage in any activities that are prohibited under these terms.
1.11.3 This Section 1.11 does not, in any way, restrict or impede a participant from complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.
1.12.1 Participants must keep confidential and not disclose to any third party confidential and proprietary information concerning the Tournament, the administration, Activision, EGL or their respective affiliates and sponsors.
1.12.2 This Section 1.12 does not, in any way, restrict or impede a participant from complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.
Upon becoming aware of any conduct prohibited under these terms, participants are required to immediately report the details to Tournament administration at firstname.lastname@example.org. Failure to comply with this requirement is an independent violation of these Rules.
2.1 Tournament Format
European Summer Series is an invite-only tournament for creators to compete and represent their nation in a Warzone tournament. 24 players, drafted into teams of 2 will be placed into predetermined groups. Teams will compete against each team in their group once with a winner of a match determined by the team with the most kills over the two games played will be declared the winner. The top team at the end of the group stage, of each group, will be advanced to the bracket phase. The best second placed team across all groups, determined by the team with the most kills across all the group stage games will also be advanced to the bracket stage. A four team single elimination tournament will begin until a winner is determined through the Semi-Finals (2) and Finals (1).
Creator participation will be via invitation from Tournament administration only.
European Summer Series will run across the following dates - with the tournament starting at 17:00 BST / 18:00 CEST / 09:00 PST.
Group A - Thursday 24th June 2021
Group B - Friday 25th June 2021
Group C - Wednesday 30th June 2021
Semi Finals and Finals - Thursday 1st July 2021
The tournament administration reserves the right to change the start time of tournament matches within the day of the schedule.
2.4 Tournament Restrictions
The participants must commit to playing in the group stage games they’ve been selected into, and should they qualify, the Bracket Stage on July 1st 2021. Squad participants must remain the same for the entirety of the tournament to ensure a level playing field. If participants can no longer participate once the tournament has started, the Administration will suggest next steps and the participant may risk forfeiting their whole team. This is at the Administration’s sole discretion.
3.1 Match Times
Each tournament round will start at 17:00 BST / 18:00 CET / 09:00 PST on the respective tournament day. The official match times for the following matches are:
3.2 Rescheduling / Postponing
Matches cannot be postponed or rescheduled to another date or time unless determined by the Administration at its sole discretion for any reason.
3.3.1 If one team is not ready to start and enter their first match 15 minutes after the official match time, this team forfeits one of their two matches. If one team is not ready 30 minutes after the official match time the team loses the bracket by default. This is at the Administration’s sole discretion.
3.3.2 If a team or participant does not join the match in time as described in 3.3.1., the opponent may claim a default win by raising with an Admin via the Tournament discord. Each participant is obliged to attach necessary evidence to the claim, which is then to be approved of by an admin at its sole discretion. Admins may extend the punctuality deadline in exceptional circumstances to get the match played at its sole discretion.
All participants must join the tournament Discord server and check in with tournament staff, 15 minutes prior to the tournament scheduled starting time.
All participants must be available at the time the tournament rounds start. The team captain will invite their team to join them in a squad for them to play their two matches.
4.2 Match mode
4.2.1 Group A, B & C: In Group Play four teams will play 2 games of Warzone as a squad against other squads in the group and will aim to get as many eliminations as possible. At the end of the 2 games the teams will submit their combined score from both matches, with 1 point awarded per elimination. After all matches in the Groups have been played out, the winner of the group will be determined by Round Wins, kills, score, damage. They will then advance into the Semi Final/Final Bracket play.
4.2.2 In the Semi Finals and Grand Finals, teams will play 2 games of Warzone as a squad against each other. At the end of the 2 games the teams will submit their combined score from both matches, with 1 point awarded per elimination. The team with the highest kills will advance onto the Grand Finals.
4.3 Score metrics
4.3.1 Each match is decided by a score metric as described in Rules 4.3.2. The first point in these lists decides the match. If both parties are tied in this point, the following point becomes the decider and so forth.
4.3.2 In the tournament the winner of a match is determined as follows:
Each participant must be live streaming the entirety of their tournament games each round. All participants must add a stream delay of at least 60 seconds to their stream, and it is strongly recommended that all match participants also hide their screens and mute their audio when queuing in the lobby for a hosted game.
As a matter of professional courtesy to remaining players in the match, if you believe the game is being affected by stream sniping, we’d ask that you limit spectating of remaining players, so as not to put them at a competitive disadvantage.
During the tournament games crossplay must be enabled for each team to create an even playing field. This must be enabled within the account section of the party host before searching for a game.
5.3 Match Start & Restarts
A match will be considered to have started as soon as the warmup phase has ended and all players are inside of the plane. From the time a match begins, players are prohibited from intentionally disconnecting from the game. If a player or team disconnects intentionally after the game has started, the game will continue with the remaining players and will not be restarted.
A team may request a match restart if the players were affected by an issue that was out of their control and had a negative impact on their gameplay. These include but are not limited to:
All restart requests needed to be flagged to the admin team before a restart can be actioned. Evidence to support the request must be shared and the decision on the restart will be at the sole discretion of the admin.
Every participant must save their own replays of all tournament games for at least seven (7) days. Upon request by an admin, each participant must submit the replay to the administration within 24 hours. Failing to comply with this request may result in punishment.
It is prohibited to intentionally negatively impact your opponent's gameplay in an attempt to sabotage their chances of winning a match. With regard to vehicles, unoccupied vehicles are not considered to be the property of any player, and destroying them is not to be considered griefing.
6.1 Reporting the score
Each team must submit a screenshot of each game’s score via the individual team channels in the tournament Discord server within 15 minutes of the game finishing. This evidence must be a screenshot of the end game leaderboard. Tournament staff will be monitoring the streams but will still require scores to be submitted by each team.
Protest against any other sort of rule violation by another player can only be reported with video evidence. The protest must include a specific timestamp when the violation took place, the name of the player who committed the violation, as well as a clear description of what happened. Protests that either lack evidence or details such as timestamp and description will be discarded. All protests must be sent to an Admin via the tournament Discord server or through the tournament email address: email@example.com
7.1 Possible Punishments
The punishments for any rule violations include but are not limited to:
Punishments shall be at the Administration’s sole discretion.
8.1 Qualifiers: Week 1 - 4
The prizes are as follows:
o 1st Place - €15,000 per team
o 2nd Place - €10,000 per team
o 3rd & 4th Place - €5,000 per team
o 5th,6th, 7th & 8th Place - €3,750 per team
o 9th, 10th, 11th & 12th Place - €2,500 per team
Prize money for UK or EMEA participants will be paid in GBP / Euro at an exchange rate of 1 USD: 0.80 GBP or 1 USD: 0.83 EUR determined by the Tournament administrators.
8.4 Payment & Community Prize fulfillment details
Participants, who win prizes according to Rules 8.1, 8.2 and 8.3 are required to send the prize details to Tournament Administrations at firstname.lastname@example.org no later than 30 days after the close of the tournament, 24th July 2021 . The prize will be fulfilled within 90 days of a verified win.
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